SA 0170 - COMPUTATIONAL ART PRACTICES 01: ARDUINO Minimum Credits: 3 Maximum Credits: 3 Long Description In Computational Art Practices 01: Arduino, students will apply the materials, processes, tools, and techniques of digital technology to diverse creative practices. Students will be invited to iterate, test, hack, build, and experiment with a myriad of art + technology-based skill sets, learning to work with a collection of digital and analog tools across software and hardware applications for prototyping. We will be assisted in situating our productions within code, technology, biomimicry, and architecture using the combination to construct programmable machines with the Arduino platform. The course has been designed to provide students with some core foundations of new media programming tools, basic principles of physical computing, and mechanical tinkering for practitioners. We will take a critical examination of a breadth of creative practitioners from around the world, discussing the many moods, emotional modifications and fantastical iterations they have brought to fruition. The course will examine the rich catalog across new media and televisual mediations from Nam June Paik to Behnaz Farahi and across the expressive mechanical objects from Rebecca Horn to Arthur Ganson. Our series of programmed outputs will serve to interrogate the discipline’s well documented histories of fusing together politics and economics-propaganda and pop culture-global geographies and their associated cultural values. Simultaneously, we will actively engage, be critical in our participation and create a space for creative enjoyment. Academic Career: Undergraduate Course Component: Lecture Grade Component: Letter Grade Course Attributes: DSAS Creative Work General Ed. Requirement, SCI Polymathic Contexts: Humanistic GE. Req. Click here for class schedule information.
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