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CS 1666 - PRINCIPLES OF COMPUTER GAME DESIGN AND IMPLEMENTATIONMinimum Credits: 3 Maximum Credits: 3 The purpose of this course is to give an introduction and insight into designing and implementing video games. This course questions the nature, intent, and motivation of games and how to construct a compelling experience for users. It is a project-based course, with a final project being to make a game with a small team. Academic Career: Undergraduate Course Component: Lecture Grade Component: Letter Grade Course Requirements: PREQ: CS 1501; (MIN GRADE 'C')
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