PRINCIPLES OF COMPUTER GAME DESIGN AND IMPLEMENTATION   [Archived Catalog]
2017-2018 Undergraduate Catalog
   

CS 1666 - PRINCIPLES OF COMPUTER GAME DESIGN AND IMPLEMENTATION


Minimum Credits: 3
Maximum Credits: 3
The purpose of this course is to give an introduction and insight into designing and implementing video games. This course questions the nature, intent, and motivation of games and how to construct a compelling experience for users. It is a project-based course, with a final project being to make a game with a small team.
Academic Career: Undergraduate
Course Component: Lecture
Grade Component: Letter Grade
Course Requirements: PREQ: CS 1501; (MIN GRADE 'C')


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