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ENGFLM 0585 - TECHNOLOGIES OF THE BODYMinimum Credits: 3 Maximum Credits: 3 This course considers how we learn new technologies by looking at the treatment of the body in cinema and television, as well as animation, sports, gaming, and VR. In addition to analyzing media examples, students will experiment with low-tech and high-tech adaptations of optical toys and smart phone cinema to explore how movement and the body have been imagined in science and entertainment. This is a Critical Studies course with Production elements and counts for Category III towards the Film and Media Studies major and minor. Academic Career: Undergraduate Course Component: Lecture Grade Component: LG/SNC Elective Basis Course Attributes: DSAS Creative Work General Ed. Requirement, DSAS Diversity General Ed. Requirement, Film Studies, SCI Diversity General Ed. Requirements, SCI Polymathic Contexts: Humanistic GE. Req.
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