VIRTUAL REALITY   [Archived Catalog]
2020-2021 Undergraduate Catalog
   

FMST 1765 - VIRTUAL REALITY


Minimum Credits: 3
Maximum Credits: 3
Can there be more than one reality? Is there even one? What relationship do the senses and the mind bear to the physical environment? From the dawn of human society, no topic has been more fiercely debated than the nature of reality. In narrative, philosophy, and media, virtual reality has always been with us. This course dives deep into the rabbit hole of the real and the virtual, an adventure that includes philosophy, literature, film, and, of course, VR headsets aplenty! In addition to exploring the history of the real and the virtual, we will consider the relationship of virtual reality to the body, to space, to human gesture and communication, and to code. We will also explore the role of the imagination and creativity in the generation of new worlds. You will learn to think historically, theoretically, and critically about VR. You will have the option of either writing critical papers or creating your own virtual environment or game as your final project. This course assumes no prior experience with VR or coding, but those skills can optionally be put to use in final projects. Come prepared to question your reality!
Academic Career: Undergraduate
Course Component: Lecture
Grade Component: LG/SNC Elective Basis


Click here for class schedule information.